Ergonomics | Branding | User Interface | Assistive Technology
Olive Devices is a mission-driven company I founded to build assistive technology for deaf and hard of hearing. Featured in on this page are photographs of storyboarding process to prototype the user interaction with different forms of sound localization technology, user interfaces examples and hardware product designs.
Learn more about Olive Devices as a company, or start from the beginning at Comm&
Design process | Human Factors | Design Research | User Experience
As a final deliverable for senior thesis projects at Philadelphia University I developed a book that explained the design process from conception through the final semester. This book accumulates all the research that had started during Comm& and continued to develop through an iterative process. Olive Devices was the final product: Smart glasses and an educational mobile application for kids that are deaf, hard of hearing, or have ADHD.
Learn more about how Olive Devices continued
Human Factors | Assistive Technology | User Interface | Wearables
Comm& was developed for a deaf client in partnership with an occupational therapist. We worked with the client to identify difficult areas of daily living and develop a solution. I worked with her to observe and learn about her home, her habits and tried to put myself in her shoes.
I developed smart glasses that adapted to help with her insomnia as well as provided captioning communication so she could speak with friends and family members over the phone and face to face.
This project was then moved forward as my senior thesis, and then as Olive Devices.
Ergonomics | Human Factors | Medical Device
Project Partner: JeanLouise Hornberger
Wheelin' is a silicon wheelchair accessory that adapts a wheelchair to help with steering, hand and wrist pain, as well as extending the grip to prevent your hands getting caught in the wheels.
For 24 hours we put ourselves in the shoes of someone in a wheel chair. After building empathy, we developed and tested foam prototypes. The series of foam prototypes allowed us to adapt the shape and size to proper economics. Different factors, such as hand size, made it difficult for a person with small hands to get all the way around a cylindrical accessory. Therefore, we added a divot to the inside which improved the grip for universal hand sizes.
Branding | Graphic Design | Interaction Design | Interior Design | Architecture
Camino Cafe is an all-seasons, adaptable outdoor cafe designed for Sempione Park in Milan, Italy. Studying abroad, I worked on a team of three to develop this project throughout a semester. Our three studio classes – interior design, interactive design, and graphic design – developed a holistic concept for a park where tourists and native Milanese could grab a cup of coffee or a glass of wine while enjoying the urban outdoors.
VIT.A.APP was a mobile application designed around the World Expo theme of 2015. The application was prelinary concept exercise exploring how technology could be used to create smarter meals with the food we have in our fridge.
Co-founder of the Tandem Design Conference
In October of 2013 myself and three of my friends visited the Rochester Institute of Technology for their thought @ work conference. We became inspired to share the interdisciplinary curriculum of Philadelphia University and designed the University's first student-run design conference. Our first successful conference ran on October 3-4, 2015 with about 80 attendees, 14 speakers, and 2 days of FUN!
Awards & Features
Sketching provides me a method to get thoughts on paper, convey ideas without words, and get away from everyday thoughts. Sometimes my sketches are for design purposes, other times they're just because. Whether or not you are artistic, grabbing a pen, a marker, or a pencil, can not only be therapeutic for yourself, but help you to be more effective in communicating with others.